About

Hand Painted Dog is an independent development support company providing game design services to the computer games industry.

We offer on and offsite design support, depending on our client’s needs.  We are equally experienced in working as part of a large team or as a remote outsourcer and we can be flexible to your requirements and work in a manner that suits your project.

Rob Stevens is the owner and founder of Hand Painted Dog.  With more than 12 years industry experience he has worked at companies such as Bullfrog Productions and Microsoft Games Studios as well as with clients ranging from small independent developers to multinational publishers.

Having started in the quality assurance department at Bullfrog Productions, Robert has since worked in both production and design capacities as well as founding one of the first UK development support outsource companies in 2000.

What people say about Rob

“Rob came on board to help us with a range of game-play prototypes, conceptual brainstorming and initial game design documentation. He quickly got stuck in, working both on and off site, and helped us get to the core of our experiences rapidly. Rob’s creative and inclusive approach allowed us to iterate ideas quickly and he fitted easily into the team.”

- Steve Goss, Creative Director, Supermassive Games.

“Having worked with Rob for several years I have absolutely no hesitation what-so-ever in recommending him to anyone looking for a talented designer. During his time with Lionhead Rob proved himself to be a creative and conscientious colleague that brought a genuine level of professionalism to design development. Rob always strove for imaginative solutions to problems and worked very well in a stressful team environment.”

- Ian Yarwood-Lovett, Technical Art Director, Lionhead Studios / Microsoft Games Studios.

“Rob is an exceedingly capable, technically-adept designer. He works well with other designers, coders and animators, and has had experience dealing with unruly 3rd party software, high-complexity systems and wilful, immature tool pipelines. Overall, he’s a joy to work with.”

- Dene Carter, Creative Director (Fable), Lionhead.

“Rob is a fantastic communicator and design facilitator. During the time I worked with him, I could always count on him to pursue the high level design directives to the letter, and I never had to worry about the direction of elements he was in charge of, because I could trust that he was always making smart decisions.”

- Richard Ham, Design Manager, Lionhead.


Rob’s Work Background

  • Combat Designer (2005 – 2008) Lionhead Studios/Microsoft Games Studios
  • Lead Level Designer (2004 – 2005) Lionhead Studios
  • Producer (2003 – 2004) Big Blue Box Studios
  • Director (2000 – 2003) Hand Painted Dog Ltd
  • Quality Assurance (1998 – 2000) Bullfrog Productions Ltd

If you have a LinkedIn account you can find out more about Rob’s work history by visiting his LinkedIn page.