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Robert Stevens most recently worked on the multimillion-selling Fable franchise, designing Fable II’s melee and ranged combat systems, enemy combat AI, camera systems, combat control system and avatar locomotion.

During his time at Lionhead he also worked as a producer and lead level designer on the first Fable game and its expansion pack, Fable: The Lost Chapters.

In the previous incarnation of Hand Painted Dog, Rob has worked with such clients as; Electronic Arts, Activision, Lionhead and Small Rockets.

Many moons ago, Rob also worked for Bullfrog/EA UKStudio on such titles as Populous: The Beginning, Dungeon Keeper 2 and Theme Park World.

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