Hand Painted Dog have been lucky enough to work with some fantastic games companies over the last few years.
In 2008 we worked with Supermassive Games on their Playstation Move title “Start the Party”. We were involved with the early stages of design for the game and we later provided assistance with documentation and prototyping, as well as with the first few steps of the production process. In 2009 we worked with them again, this time on the unique puzzle game Tumble for PlayStation Move. We worked alongside the core team to create levels and help with the general day-to-day design tasks on the project.

In early 2010 we did some work with One Thumb Mobile, an independent mobile games developer based in Glasgow, Scotland. Working on an unannounced mobile-platform title, we helped One Thumb’s team to come up with a compelling high-level design and assisted in preparing pitch documentation for presentation to publishers.
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We’ve recently been working with the team at a UK based developer that we can’t as yet name, to help design their game. We have been providing assistance in a range of ways; from high level direction in the early stages, to the nuts and bolts of their first pass implementation, including assistance with the formation of an effective design pipeline.
